:Title:
AnisotropicLighting
:Demonstrates:
How to do anisotropic lighting
:ShortDescription:
How to do anisotropic lighting
:FullDescription:
This example demonstrates two techniques for generating an anisotropic lighting effect on the mask. One calculates the shading for each pixel on the fly, the other is optimised by using a texture to lookup the shading values. Anisotropic lighting simulates the effect of surfaces with a grain, or grooves. This includes materials such as brushed metal, velvet and records.
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